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Spacebase structure

Defense Grid

Container for station shield, turret, missile, jamming, drone, and fleet defense systems used against offline raids.

  • Tier 1-5

Tier requirements and effects

Canonical module tier requirements and effects
TierCreditsResourcesBuild durationApplied effects
10ImmediateDefense Substructure Cap: 20
25000Iron Ore ×1500, Tungsten Ore ×10040mDefense Substructure Cap: 40
316000Iron Ore ×3200, Titanium Ore ×800, Tungsten Ore ×2501.6666666666666667hDefense Substructure Cap: 60
448000Titanium Ore ×2200, Tungsten Ore ×900, Iridium Ore ×1803.5hDefense Substructure Cap: 80
5130000Tungsten Ore ×2600, Iridium Ore ×850, Nexium Ore ×1607hDefense Substructure Cap: 100

Substructure families and operations

Shield Generator

Layered shield emitters that absorb the first wave of offline raid damage. Each level adds shield-based defense rating, scales with Shield Operation and Engineering, and loses half output while damaged until repaired.

  • Unlock tier: 1
  • Primary skill: Shield Operation
  • Secondary skill: Engineering
  • Level 1 cost: 500 Credits; 2 Structural Frame T1, 1 Control Circuit T1
  • Build duration: 10m at level 1; 240h at level 100.
Shield Generator applied effects
EffectPer level
Shield Hp5

Turret Battery

Kinetic perimeter cannons for steady anti-raider fire. Each level adds turret defense rating, benefits from Gunnery and Armor Resistance support, and uses rare calibrators for late-level tuning.

  • Unlock tier: 1
  • Primary skill: Gunnery
  • Secondary skill: Armor Resistance
  • Level 1 cost: 550 Credits; 3 Structural Frame T1, 1 Control Circuit T1
  • Build duration: 10m at level 1; 240h at level 100.
Turret Battery applied effects
EffectPer level
Turret Dps5

Missile Battery

Long-range missile racks that punish heavier raid waves before they reach the station hull. Levels add missile defense rating and scale through Missile and Gunnery skills.

  • Unlock tier: 2
  • Primary skill: Missiles
  • Secondary skill: Gunnery
  • Level 1 cost: 700 Credits; 3 Structural Frame T1, 2 Control Circuit T1
  • Build duration: 10m at level 1; 240h at level 100.
Missile Battery applied effects
EffectPer level
Missile Dps5

Jamming Array

Electronic countermeasure towers that disrupt hostile targeting and approach vectors. Levels add jamming defense rating, scaling with Electronic Warfare and Engineering support.

  • Unlock tier: 3
  • Primary skill: Electronic Warfare
  • Secondary skill: Engineering
  • Level 1 cost: 850 Credits; 2 Structural Frame T1, 4 Control Circuit T1
  • Build duration: 10m at level 1; 240h at level 100.
Jamming Array applied effects
EffectPer level
Jamming5

Defense Drones

Autonomous drone bays that launch patrol craft during offline raids without consuming crew. Levels add drone defense rating and scale with Drones plus Fleet Command coordination.

  • Unlock tier: 4
  • Primary skill: Drones
  • Secondary skill: Fleet Command
  • Level 1 cost: 1000 Credits; 4 Structural Frame T1, 4 Control Circuit T1
  • Build duration: 10m at level 1; 240h at level 100.
Defense Drones applied effects
EffectPer level
Drone Defense5