Combat reference
Pirate Scout
A light raider probe running close-range scans around frontier traffic lanes.
- Tier 1
- Scout
Combat profile
| Metric | Live value |
|---|---|
| Hull | 24 |
| Shield | 16 |
| Armor | Not represented in combat data |
| Accuracy | 65.0% |
| Attack cadence | 2 s per attack |
| Damage profile | 12 Kinetic |
Resistances
| Damage type | Resistance |
|---|---|
| Kinetic | 5.0% |
Abilities and phases
Not applicable
No scripted combat abilities are configured for this encounter.
Locations
| Location type | Site / spawn | System |
|---|---|---|
| Fixed site | Kestrel Pirate Den | Frontier Sector Alpha |
| Scan signature | Signature: sig_pirate_den_1 | Frontier Sector Alpha |
Loot
| Item | Quantity | Chance / pool | Difficulty |
|---|---|---|---|
| Structural Frame T1 | 1–2 | 100.0% base chance; weighted pool (weight 70) | Tier 1 |
| Control Circuit T1 | 1 | 35.0% base chance; weighted pool (weight 20) | Tier 1 |
| Ship blueprint fragment (Tier 1–2) | 1 | 8.0% base chance; weighted pool (weight 10) | Tier 1 |
| Module fragment (Tier 1–1) | 1 | 6.0% base chance; weighted pool (weight 1) | Tier 1 |
| Component schematic fragment (Tier 1–1) | 1 | 4.0% base chance; weighted pool (weight 1) | Tier 1 |
Intel
Pirate Scout Sighted
Pirate Scout registers as a Tier 1 scout contact near Frontier Station Alpha. A light raider probe running close-range scans around frontier traffic lanes. Initial silhouette capture flags kinetic damage, 24 hull strength, and a bounty value of 45 CR.
Pirate Scout Studied
Class: scout. Tier: 1. Allegiance: Void Syndicate. Pirate Scout fights around kinetic damage, 0.65 accuracy, and a 2 second firing rhythm. Its combat profile favors scouting passes and opportunistic disengagements. Common recovery points to loot table combat_pirate_scout.
Pirate Scout Mastered
Pirate Scout exists because the frontier rewards specialized violence. Void Syndicate keeps this pattern in service where doctrine, profit, or old automation makes it useful. Veteran captains counter it by reading the first exchange: its visible resist table offers no obvious weakness, so tempo control matters more than damage fashion. Destroyed examples show field repairs, recycled parts, and mission scars that rarely reach official reports. Mastery turns the contact from a threat into a map note: where these hulls gather, a faction priority, derelict order, or hidden route is usually nearby.