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Combat reference

Derelict Sentry

An old automated defense node still guarding a forgotten debris pocket.

  • Tier 3
  • Sentry

Combat profile

Live combat profile
MetricLive value
Hull105
Shield0
ArmorNot represented in combat data
Accuracy55.0%
Attack cadence2 s per attack
Damage profile24 Thermal

Resistances

Live damage resistance
Damage typeResistance
Explosive40.0%

Abilities and phases

Authored combat abilities
AbilityTriggerBehaviorCounterplay
Reactor OverheatEvery 3 attacks1-tick vulnerability; +50.0% incoming damage, shield down
Corrosive RoundsEvery 3 attacksArmor Dot for 4 ticks (6)

Locations

Known encounter locations
Location typeSite / spawnSystem
Fixed siteDerelict Sentry PostFrontier Sector Alpha
Scan signatureSignature: sig_derelict_sentry_alphaFrontier Sector Alpha

Loot

Live encounter loot
ItemQuantityChance / poolDifficulty
Control Circuit T11–3100.0% base chance; weighted pool (weight 35)Tier 3
Power Cell T51–270.0% base chance; weighted pool (weight 30)Tier 3
Structural Frame T41–245.0% base chance; weighted pool (weight 20)Tier 3
Module Fragment: Scanner Array T312.0% base chance; weighted pool (weight 15)Tier 3
Module fragment (Tier 2–3)110.0% base chance; weighted pool (weight 1)Tier 3
Component schematic fragment (Tier 1–3)17.0% base chance; weighted pool (weight 1)Tier 3

Intel

Derelict Sentry Sighted

Derelict Sentry registers as a Tier 3 sentry contact near Frontier Station Alpha. An old automated defense node still guarding a forgotten debris pocket. Initial silhouette capture flags thermal damage, 105 hull strength, and a bounty value of 120 CR.

Derelict Sentry Studied

Class: sentry. Tier: 3. Allegiance: Unaligned. Derelict Sentry fights around thermal damage, 0.55 accuracy, and a 2 second firing rhythm. Its combat profile favors fixed arcs, durable plating, and punishing mistakes. Common recovery points to loot table combat_derelict_sentry.

Derelict Sentry Mastered

Derelict Sentry exists because the frontier rewards specialized violence. Unaligned keeps this pattern in service where doctrine, profit, or old automation makes it useful. Veteran captains counter it by reading the first exchange: its visible resist table offers no obvious weakness, so tempo control matters more than damage fashion. Destroyed examples show field repairs, recycled parts, and mission scars that rarely reach official reports. Mastery turns the contact from a threat into a map note: where these hulls gather, a faction priority, derelict order, or hidden route is usually nearby.