Combat branch · Tier 1
Defense Basics
Reinforce shield emitters before committing to a hostile system.
- Passive
Requirements
| Field | Declared value |
|---|---|
| Talent point cost | 1 per rank |
| Branch commitment | 0 points spent in Combat |
| Rank cap | 1 |
| Exclusive choice | None |
Effects and unlocks
| Field | Declared value |
|---|---|
| Declared effect | +150 shield HP and improved armor absorption. |
| Shield Hp | +15000% per rank |
Prerequisites and successors
| Predecessors | Current node | Successors |
|---|---|---|
| Root node | Defense Basics | Shield Capacitor |