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Combat reference

Ashfall Marauder

A Void Syndicate pack leader that never travels alone. When its hull opens up it burns a beacon flare and the rest of the Ashfall crew comes in hard on the next pass. Splash ordnance thrown into that arrival window scatters the reinforcements before they can settle into formation.

  • Tier 2
  • Raider

Combat profile

Live combat profile
MetricLive value
Hull110
Shield45
ArmorNot represented in combat data
Accuracy66.0%
Attack cadence2 s per attack
Damage profile27 Kinetic

Resistances

Live damage resistance
Damage typeResistance
Kinetic25.0%
Thermal10.0%
Explosive-10.0%

Abilities and phases

Authored combat abilities
AbilityTriggerBehaviorCounterplay
Reinforcement SpikeAt 50.0% hullSpike phase; 200.0% magnitudeExplosive damage

Locations

Known encounter locations
Location typeSite / spawnSystem
Spawn eventSpawn: Nebula Elite AshfallThe Weeping Nebula
Spawn eventSpawn: Helios Elite AshfallHelios Gate
Spawn eventSpawn: Tenebris Elite AshfallTenebris Deep
Spawn eventSpawn: Outer Rim Elite AshfallOuter Rim Sector
Spawn eventSpawn: Golden Elite AshfallGolden Wake
Spawn eventSpawn: Lanterns Elite AshfallTwin Lanterns
Spawn eventSpawn: Amber Elite AshfallAmber Reach
Spawn eventSpawn: Solaris Elite AshfallSolaris Crown
Spawn eventSpawn: Pale Elite AshfallPale Drift

Loot

Live encounter loot
ItemQuantityChance / poolDifficulty
Armor Laminate T21–3100.0% base chance; weighted pool (weight 40)Tier 2
Control Circuit T21–270.0% base chance; weighted pool (weight 30)Tier 2
Module Fragment: Ion Lance T2112.0% base chance; weighted pool (weight 20)Tier 2
Ship blueprint fragment (Tier 1–3)115.0% base chance; weighted pool (weight 10)Tier 2
Module fragment (Tier 1–2)18.0% base chance; weighted pool (weight 1)Tier 2
Component schematic fragment (Tier 1–2)15.0% base chance; weighted pool (weight 1)Tier 2

Intel

Ashfall Marauder Sighted

Ashfall Marauder registers as a rare Tier 2 raider contact in the Pale Drift. A Void Syndicate pack leader that never travels alone and never intends to finish a fight by itself. Initial silhouette capture flags kinetic damage, 110 hull strength behind a 45-point shield envelope, and a bounty value of 210 CR.

Ashfall Marauder Studied

Class: raider. Tier: 2. Allegiance: Void Syndicate. Ashfall Marauder fights around kinetic damage, 0.66 accuracy, and a 2 second firing rhythm, with kinetic hardening across the forward plate. When its hull opens up it burns a beacon flare and the rest of the Ashfall crew arrives on the next pass, turning a manageable duel into a losing one. Explosive ordnance thrown into that arrival window scatters the reinforcements before they can settle into formation — and the same soft flanks that make it vulnerable to explosive damage are why it flies with an escort at all. Recovery points to loot table combat_void_ashfall_marauder.

Ashfall Marauder Mastered

Ashfall is a recruiting pattern more than a squadron. The lead hull carries the beacon and the payroll; everything that answers the flare is a crew hoping to be counted in on the split. Kill the lead before the flare and the rest never commit, which is why experienced Pale Drift runners treat this contact as a timing problem rather than a damage one. Veteran captains carry a splash weapon specifically for the arrival window and accept the kinetic resistance as the cost of doing business. Wrecks are notably lean: an Ashfall lead spends its money on the beacon and the guns, and nothing at all on armor it expects other people to be standing in front of.