Combat reference
Ashfall Marauder
A Void Syndicate pack leader that never travels alone. When its hull opens up it burns a beacon flare and the rest of the Ashfall crew comes in hard on the next pass. Splash ordnance thrown into that arrival window scatters the reinforcements before they can settle into formation.
- Tier 2
- Raider
Combat profile
| Metric | Live value |
|---|---|
| Hull | 110 |
| Shield | 45 |
| Armor | Not represented in combat data |
| Accuracy | 66.0% |
| Attack cadence | 2 s per attack |
| Damage profile | 27 Kinetic |
Resistances
| Damage type | Resistance |
|---|---|
| Kinetic | 25.0% |
| Thermal | 10.0% |
| Explosive | -10.0% |
Abilities and phases
| Ability | Trigger | Behavior | Counterplay |
|---|---|---|---|
| Reinforcement Spike | At 50.0% hull | Spike phase; 200.0% magnitude | Explosive damage |
Locations
| Location type | Site / spawn | System |
|---|---|---|
| Spawn event | Spawn: Nebula Elite Ashfall | The Weeping Nebula |
| Spawn event | Spawn: Helios Elite Ashfall | Helios Gate |
| Spawn event | Spawn: Tenebris Elite Ashfall | Tenebris Deep |
| Spawn event | Spawn: Outer Rim Elite Ashfall | Outer Rim Sector |
| Spawn event | Spawn: Golden Elite Ashfall | Golden Wake |
| Spawn event | Spawn: Lanterns Elite Ashfall | Twin Lanterns |
| Spawn event | Spawn: Amber Elite Ashfall | Amber Reach |
| Spawn event | Spawn: Solaris Elite Ashfall | Solaris Crown |
| Spawn event | Spawn: Pale Elite Ashfall | Pale Drift |
Loot
| Item | Quantity | Chance / pool | Difficulty |
|---|---|---|---|
| Armor Laminate T2 | 1–3 | 100.0% base chance; weighted pool (weight 40) | Tier 2 |
| Control Circuit T2 | 1–2 | 70.0% base chance; weighted pool (weight 30) | Tier 2 |
| Module Fragment: Ion Lance T2 | 1 | 12.0% base chance; weighted pool (weight 20) | Tier 2 |
| Ship blueprint fragment (Tier 1–3) | 1 | 15.0% base chance; weighted pool (weight 10) | Tier 2 |
| Module fragment (Tier 1–2) | 1 | 8.0% base chance; weighted pool (weight 1) | Tier 2 |
| Component schematic fragment (Tier 1–2) | 1 | 5.0% base chance; weighted pool (weight 1) | Tier 2 |
Intel
Ashfall Marauder Sighted
Ashfall Marauder registers as a rare Tier 2 raider contact in the Pale Drift. A Void Syndicate pack leader that never travels alone and never intends to finish a fight by itself. Initial silhouette capture flags kinetic damage, 110 hull strength behind a 45-point shield envelope, and a bounty value of 210 CR.
Ashfall Marauder Studied
Class: raider. Tier: 2. Allegiance: Void Syndicate. Ashfall Marauder fights around kinetic damage, 0.66 accuracy, and a 2 second firing rhythm, with kinetic hardening across the forward plate. When its hull opens up it burns a beacon flare and the rest of the Ashfall crew arrives on the next pass, turning a manageable duel into a losing one. Explosive ordnance thrown into that arrival window scatters the reinforcements before they can settle into formation — and the same soft flanks that make it vulnerable to explosive damage are why it flies with an escort at all. Recovery points to loot table combat_void_ashfall_marauder.
Ashfall Marauder Mastered
Ashfall is a recruiting pattern more than a squadron. The lead hull carries the beacon and the payroll; everything that answers the flare is a crew hoping to be counted in on the split. Kill the lead before the flare and the rest never commit, which is why experienced Pale Drift runners treat this contact as a timing problem rather than a damage one. Veteran captains carry a splash weapon specifically for the arrival window and accept the kinetic resistance as the cost of doing business. Wrecks are notably lean: an Ashfall lead spends its money on the beacon and the guns, and nothing at all on armor it expects other people to be standing in front of.