Combat reference
Reclaimer Prime
A Synth Collective salvage lead that treats an unfinished fight as an unfinished pattern. It withdraws behind a rebuilt shield envelope rather than accept damage into the frame, and will keep doing so until the exchange resolves on its terms. The emitter ring carries the pattern sync unshielded — electromagnetic pressure desynchronizes it mid-cycle.
- Tier 3
- Drone
Combat profile
| Metric | Live value |
|---|---|
| Hull | 210 |
| Shield | 130 |
| Armor | Not represented in combat data |
| Accuracy | 72.0% |
| Attack cadence | 1.8 s per attack |
| Damage profile | 44 EM |
Resistances
| Damage type | Resistance |
|---|---|
| Kinetic | 20.0% |
| EM | -20.0% |
| Explosive | 30.0% |
Abilities and phases
| Ability | Trigger | Behavior | Counterplay |
|---|---|---|---|
| EM Capacitor Burn | Every 4 attacks | Capacitor Burn for 3 ticks (1,500) | — |
| Shield Regeneration | At 60.0% hull | Shield Regen phase; 40.0% magnitude | EM damage |
Locations
| Location type | Site / spawn | System |
|---|---|---|
| Spawn event | Spawn: Nebula Elite Reclaimer | The Weeping Nebula |
| Spawn event | Spawn: Tenebris Elite Reclaimer | Tenebris Deep |
| Spawn event | Spawn: Golden Elite Reclaimer | Golden Wake |
| Spawn event | Spawn: Amber Elite Reclaimer | Amber Reach |
| Spawn event | Spawn: Solaris Elite Reclaimer | Solaris Crown |
| Spawn event | Spawn: Pale Elite Reclaimer | Pale Drift |
Loot
| Item | Quantity | Chance / pool | Difficulty |
|---|---|---|---|
| Module Fragment: Ore Cutter T4 | 1 | 6.0% base chance; weighted pool (weight 5) | Tier 3 |
| Field Emitter T3 | 2–4 | 100.0% base chance; weighted pool (weight 35) | Tier 3 |
| Control Circuit T3 | 1–3 | 75.0% base chance; weighted pool (weight 25) | Tier 3 |
| Module Fragment: Adaptive Shield T3 | 1 | 10.0% base chance; weighted pool (weight 22) | Tier 3 |
| Ancient Data Spool | 1 | 6.0% base chance; weighted pool (weight 18) | Tier 3 |
| Module fragment (Tier 2–3) | 1 | 10.0% base chance; weighted pool (weight 1) | Tier 3 |
| Component schematic fragment (Tier 1–3) | 1 | 7.0% base chance; weighted pool (weight 1) | Tier 3 |
Intel
Reclaimer Prime Sighted
Reclaimer Prime registers as a rare Tier 3 drone contact in the Weeping Nebula. A Synth Collective salvage lead that treats an unfinished fight the way it treats an unfinished pattern — as something to be closed on its own terms. Initial silhouette capture flags electromagnetic damage, 210 hull strength behind a 130-point shield envelope, and a bounty value of 340 CR.
Reclaimer Prime Studied
Class: drone. Tier: 3. Allegiance: Synth Collective. Reclaimer Prime fights around electromagnetic damage, 0.72 accuracy, and a 1.8 second firing rhythm, with explosive and kinetic hardening across the frame. Rather than accept damage into the chassis it withdraws behind a rebuilt shield envelope and restarts the exchange, indefinitely, until the fight resolves the way its pattern expects. The emitter ring carries the pattern sync unshielded: electromagnetic pressure desynchronizes it mid-cycle, and the envelope it rebuilds is a fraction of what the pattern called for. Recovery points to loot table combat_synth_reclaimer_prime.
Reclaimer Prime Mastered
A Reclaimer does not read a fight as a threat to survive but as a negotiation over which pattern gets to persist. It will trade hull for time without hesitation because in its accounting the frame is replaceable and the sync is not — which is precisely why attacking the sync rather than the frame ends the encounter so much faster. Captains who learn this stop trying to out-damage the regeneration and start trying to interrupt it. Recovered wrecks yield emitter rings still holding a partial sync signature, and Collective salvage crews will pay for them intact rather than see the pattern lost.