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Combat reference

Reclaimer Prime

A Synth Collective salvage lead that treats an unfinished fight as an unfinished pattern. It withdraws behind a rebuilt shield envelope rather than accept damage into the frame, and will keep doing so until the exchange resolves on its terms. The emitter ring carries the pattern sync unshielded — electromagnetic pressure desynchronizes it mid-cycle.

  • Tier 3
  • Drone

Combat profile

Live combat profile
MetricLive value
Hull210
Shield130
ArmorNot represented in combat data
Accuracy72.0%
Attack cadence1.8 s per attack
Damage profile44 EM

Resistances

Live damage resistance
Damage typeResistance
Kinetic20.0%
EM-20.0%
Explosive30.0%

Abilities and phases

Authored combat abilities
AbilityTriggerBehaviorCounterplay
EM Capacitor BurnEvery 4 attacksCapacitor Burn for 3 ticks (1,500)
Shield RegenerationAt 60.0% hullShield Regen phase; 40.0% magnitudeEM damage

Locations

Known encounter locations
Location typeSite / spawnSystem
Spawn eventSpawn: Nebula Elite ReclaimerThe Weeping Nebula
Spawn eventSpawn: Tenebris Elite ReclaimerTenebris Deep
Spawn eventSpawn: Golden Elite ReclaimerGolden Wake
Spawn eventSpawn: Amber Elite ReclaimerAmber Reach
Spawn eventSpawn: Solaris Elite ReclaimerSolaris Crown
Spawn eventSpawn: Pale Elite ReclaimerPale Drift

Loot

Live encounter loot
ItemQuantityChance / poolDifficulty
Module Fragment: Ore Cutter T416.0% base chance; weighted pool (weight 5)Tier 3
Field Emitter T32–4100.0% base chance; weighted pool (weight 35)Tier 3
Control Circuit T31–375.0% base chance; weighted pool (weight 25)Tier 3
Module Fragment: Adaptive Shield T3110.0% base chance; weighted pool (weight 22)Tier 3
Ancient Data Spool16.0% base chance; weighted pool (weight 18)Tier 3
Module fragment (Tier 2–3)110.0% base chance; weighted pool (weight 1)Tier 3
Component schematic fragment (Tier 1–3)17.0% base chance; weighted pool (weight 1)Tier 3

Intel

Reclaimer Prime Sighted

Reclaimer Prime registers as a rare Tier 3 drone contact in the Weeping Nebula. A Synth Collective salvage lead that treats an unfinished fight the way it treats an unfinished pattern — as something to be closed on its own terms. Initial silhouette capture flags electromagnetic damage, 210 hull strength behind a 130-point shield envelope, and a bounty value of 340 CR.

Reclaimer Prime Studied

Class: drone. Tier: 3. Allegiance: Synth Collective. Reclaimer Prime fights around electromagnetic damage, 0.72 accuracy, and a 1.8 second firing rhythm, with explosive and kinetic hardening across the frame. Rather than accept damage into the chassis it withdraws behind a rebuilt shield envelope and restarts the exchange, indefinitely, until the fight resolves the way its pattern expects. The emitter ring carries the pattern sync unshielded: electromagnetic pressure desynchronizes it mid-cycle, and the envelope it rebuilds is a fraction of what the pattern called for. Recovery points to loot table combat_synth_reclaimer_prime.

Reclaimer Prime Mastered

A Reclaimer does not read a fight as a threat to survive but as a negotiation over which pattern gets to persist. It will trade hull for time without hesitation because in its accounting the frame is replaceable and the sync is not — which is precisely why attacking the sync rather than the frame ends the encounter so much faster. Captains who learn this stop trying to out-damage the regeneration and start trying to interrupt it. Recovered wrecks yield emitter rings still holding a partial sync signature, and Collective salvage crews will pay for them intact rather than see the pattern lost.