Combat reference
Precursor Warden Colossus
The last active warden of a precursor containment ring, anchored in the Tenebris Deep with nothing left to contain. It answers intrusion on two clocks: an electromagnetic lattice that rebuilds its shield envelope, and a dormant drone shoal it wakes when the hull is breached. Kinetic and thermal fits glance off its layered plating; nothing about this fight rewards bringing the wrong weapons.
- Tier 5
- Sentry
Combat profile
| Metric | Live value |
|---|---|
| Hull | 900 |
| Shield | 420 |
| Armor | Not represented in combat data |
| Accuracy | 74.0% |
| Attack cadence | 2.2 s per attack |
| Damage profile | 128 EM |
Resistances
| Damage type | Resistance |
|---|---|
| Kinetic | 40.0% |
| Thermal | 30.0% |
| EM | -15.0% |
Abilities and phases
| Ability | Trigger | Behavior | Counterplay |
|---|---|---|---|
| Corrosive Rounds | Every 3 attacks | Armor Dot for 4 ticks (6) | — |
| Shield Regeneration | At 60.0% hull | Shield Regen phase; 40.0% magnitude | EM damage |
| Reinforcement Spike | At 50.0% hull | Spike phase; 200.0% magnitude | Explosive damage |
Locations
| Location type | Site / spawn | System |
|---|---|---|
| Spawn event | Spawn: Tenebris Elite Warden | Tenebris Deep |
| Spawn event | Spawn: Golden Elite Warden | Golden Wake |
| Spawn event | Spawn: Lanterns Elite Warden | Twin Lanterns |
Loot
| Item | Quantity | Chance / pool | Difficulty |
|---|---|---|---|
| Field Emitter T5 | 2–5 | 100.0% base chance; weighted pool (weight 30) | Tier 5 |
| Precision Actuator T5 | 1–3 | 80.0% base chance; weighted pool (weight 25) | Tier 5 |
| Oracle Cache | 1–2 | 25.0% base chance; weighted pool (weight 20) | Tier 5 |
| Forerunner Glyph | 1 | 5.0% base chance; weighted pool (weight 15) | Tier 5 |
| Module Fragment: Probe Launcher T4 | 1 | 3.0% base chance; weighted pool (weight 10) | Tier 5 |
| Module fragment (Tier 4–5) | 1 | 14.0% base chance; weighted pool (weight 1) | Tier 5 |
| Component schematic fragment (Tier 1–5) | 1 | 11.0% base chance; weighted pool (weight 1) | Tier 5 |
Intel
Precursor Warden Colossus Sighted
Precursor Warden Colossus registers as a rare Tier 5 sentry contact anchored in the Tenebris Deep. The last active warden of a precursor containment ring, holding a perimeter around a volume that no longer contains anything. Initial silhouette capture flags electromagnetic damage, 900 hull strength behind a 420-point shield envelope, and a bounty value of 1150 CR.
Precursor Warden Colossus Studied
Class: sentry. Tier: 5. Allegiance: Unaligned. Precursor Warden Colossus fights around electromagnetic damage, 0.74 accuracy, and a 2.2 second firing rhythm, behind heavy kinetic and thermal hardening that makes conventional fits nearly worthless against it. It answers intrusion on two clocks. An electromagnetic lattice rebuilds its shield envelope, and electromagnetic pressure of your own is what collapses that cycle. A dormant drone shoal wakes when the hull is breached, and explosive ordnance thrown into the wake window blunts the reinforcement spike before it lands. Bring one counter and the fight is long; bring both and it is a fight. Recovery points to loot table combat_precursor_warden_colossus.
Precursor Warden Colossus Mastered
Every surviving record of the containment ring describes the wardens as the least interesting part of the architecture — maintenance units, essentially, left to hold a boundary while the actual work happened inside it. Whatever that work was, it finished or failed long before the first colonial survey reached the Deep, and the boundary is all that remains under active guard. The Colossus is therefore the rarest kind of opponent: one that cannot be reasoned with, cannot be starved out, and cannot be beaten by fitting for damage. It is beaten by fitting for its two clocks and accepting that everything else in your rack is dead weight. What comes out of the wreck — intact forerunner glyphwork, oracle-grade cache media — is the only reason anyone considers the trade worth making.