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Combat reference

Precursor Warden Colossus

The last active warden of a precursor containment ring, anchored in the Tenebris Deep with nothing left to contain. It answers intrusion on two clocks: an electromagnetic lattice that rebuilds its shield envelope, and a dormant drone shoal it wakes when the hull is breached. Kinetic and thermal fits glance off its layered plating; nothing about this fight rewards bringing the wrong weapons.

  • Tier 5
  • Sentry

Combat profile

Live combat profile
MetricLive value
Hull900
Shield420
ArmorNot represented in combat data
Accuracy74.0%
Attack cadence2.2 s per attack
Damage profile128 EM

Resistances

Live damage resistance
Damage typeResistance
Kinetic40.0%
Thermal30.0%
EM-15.0%

Abilities and phases

Authored combat abilities
AbilityTriggerBehaviorCounterplay
Corrosive RoundsEvery 3 attacksArmor Dot for 4 ticks (6)
Shield RegenerationAt 60.0% hullShield Regen phase; 40.0% magnitudeEM damage
Reinforcement SpikeAt 50.0% hullSpike phase; 200.0% magnitudeExplosive damage

Locations

Known encounter locations
Location typeSite / spawnSystem
Spawn eventSpawn: Tenebris Elite WardenTenebris Deep
Spawn eventSpawn: Golden Elite WardenGolden Wake
Spawn eventSpawn: Lanterns Elite WardenTwin Lanterns

Loot

Live encounter loot
ItemQuantityChance / poolDifficulty
Field Emitter T52–5100.0% base chance; weighted pool (weight 30)Tier 5
Precision Actuator T51–380.0% base chance; weighted pool (weight 25)Tier 5
Oracle Cache1–225.0% base chance; weighted pool (weight 20)Tier 5
Forerunner Glyph15.0% base chance; weighted pool (weight 15)Tier 5
Module Fragment: Probe Launcher T413.0% base chance; weighted pool (weight 10)Tier 5
Module fragment (Tier 4–5)114.0% base chance; weighted pool (weight 1)Tier 5
Component schematic fragment (Tier 1–5)111.0% base chance; weighted pool (weight 1)Tier 5

Intel

Precursor Warden Colossus Sighted

Precursor Warden Colossus registers as a rare Tier 5 sentry contact anchored in the Tenebris Deep. The last active warden of a precursor containment ring, holding a perimeter around a volume that no longer contains anything. Initial silhouette capture flags electromagnetic damage, 900 hull strength behind a 420-point shield envelope, and a bounty value of 1150 CR.

Precursor Warden Colossus Studied

Class: sentry. Tier: 5. Allegiance: Unaligned. Precursor Warden Colossus fights around electromagnetic damage, 0.74 accuracy, and a 2.2 second firing rhythm, behind heavy kinetic and thermal hardening that makes conventional fits nearly worthless against it. It answers intrusion on two clocks. An electromagnetic lattice rebuilds its shield envelope, and electromagnetic pressure of your own is what collapses that cycle. A dormant drone shoal wakes when the hull is breached, and explosive ordnance thrown into the wake window blunts the reinforcement spike before it lands. Bring one counter and the fight is long; bring both and it is a fight. Recovery points to loot table combat_precursor_warden_colossus.

Precursor Warden Colossus Mastered

Every surviving record of the containment ring describes the wardens as the least interesting part of the architecture — maintenance units, essentially, left to hold a boundary while the actual work happened inside it. Whatever that work was, it finished or failed long before the first colonial survey reached the Deep, and the boundary is all that remains under active guard. The Colossus is therefore the rarest kind of opponent: one that cannot be reasoned with, cannot be starved out, and cannot be beaten by fitting for damage. It is beaten by fitting for its two clocks and accepting that everything else in your rack is dead weight. What comes out of the wreck — intact forerunner glyphwork, oracle-grade cache media — is the only reason anyone considers the trade worth making.