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Combat reference

Pirate Warlord Elite

A Void Syndicate warlord runs the Twin Lanterns crossing from a command hull welded out of three captured freighters. Its crews fight for a share of the hold, so pressure only makes them louder. Push it past half hull and the whole ship goes berserk — sustained thermal burn is the only thing that keeps the crews off the guns.

  • Tier 4
  • Raider

Combat profile

Live combat profile
MetricLive value
Hull520
Shield180
ArmorNot represented in combat data
Accuracy70.0%
Attack cadence2 s per attack
Damage profile75 Explosive

Resistances

Live damage resistance
Damage typeResistance
Kinetic20.0%
EM15.0%

Abilities and phases

Authored combat abilities
AbilityTriggerBehaviorCounterplay
Alpha StrikeEvery 4 attacksAlpha Strike; 2-tick windup, 2.5× damage
Targeting JammerEvery 3 attacksAccuracy Down for 3 ticks (0.2)
EnrageAt 33.0% hullEnrage phase; 50.0% magnitudeThermal damage

Locations

Known encounter locations
Location typeSite / spawnSystem
Spawn eventSpawn: Nebula Elite WarlordThe Weeping Nebula
Spawn eventSpawn: Tenebris Elite WarlordTenebris Deep
Spawn eventSpawn: Golden Elite WarlordGolden Wake
Spawn eventSpawn: Lanterns Elite WarlordTwin Lanterns
Spawn eventSpawn: Solaris Elite WarlordSolaris Crown

Loot

Live encounter loot
ItemQuantityChance / poolDifficulty
Module Fragment: Deep Core Harvester T515.5% base chance; weighted pool (weight 5)Tier 4
Module Fragment: Nexium Warhead Mk515.5% base chance; weighted pool (weight 5)Tier 4
Power Cell T42–4100.0% base chance; weighted pool (weight 35)Tier 4
Armor Laminate T41–380.0% base chance; weighted pool (weight 25)Tier 4
Broken Jump Key15.0% base chance; weighted pool (weight 18)Tier 4
Module fragment (Tier 3–4)112.0% base chance; weighted pool (weight 1)Tier 4
Component schematic fragment (Tier 1–4)19.0% base chance; weighted pool (weight 1)Tier 4

Intel

Pirate Warlord Elite Sighted

Pirate Warlord Elite registers as a rare Tier 4 raider contact over the Twin Lanterns crossing. A Void Syndicate command hull welded out of three captured freighters, crewed by people paid in shares of the hold. Initial silhouette capture flags explosive damage, 520 hull strength behind a 180-point shield envelope, and a bounty value of 500 CR.

Pirate Warlord Elite Studied

Class: raider. Tier: 4. Allegiance: Void Syndicate. Pirate Warlord Elite fights around explosive damage, 0.7 accuracy, and a 2 second firing rhythm, layered over kinetic and electromagnetic hardening. Below one third hull the crews stop taking orders and start taking the fight personally, and the whole ship's output climbs with them. Sustained thermal burn is what breaks that: heat forces the gun crews off the open mounts and the surge never fully arrives. Recovery from the wreck points to loot table combat_pirate_warlord_elite.

Pirate Warlord Elite Mastered

A Void Syndicate warlord is not a rank, it is a debt structure. The hull belongs to whoever last paid the crews, and every captain who takes the seat inherits both the ship and the obligation to keep it profitable — which is why these command hulls run the same three crossings for years and why killing one reliably reshuffles a whole raider economy for a season. Veteran captains bring a thermal weapon to this fight not for the raw damage but for the enrage window, and open with pressure on the shield envelope before the ship has a reason to be angry. Wrecks come apart into salvaged freighter spine, someone else's cargo manifests, and the occasional jump key the previous owner never got to use.