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Combat reference

Pyre Centurion

Crimson Legion doctrine holds that a duel is only witnessed once the hull is bleeding. The Pyre Centurion runs its reactor deliberately hot to prove the point, and its aggression climbs as the damage does. That same overdriven core is its flaw: sustained thermal burn cooks the feed lines and the fury bleeds out with the coolant.

  • Tier 3
  • Raider

Combat profile

Live combat profile
MetricLive value
Hull250
Shield85
ArmorNot represented in combat data
Accuracy70.0%
Attack cadence2 s per attack
Damage profile49 Thermal

Resistances

Live damage resistance
Damage typeResistance
Kinetic30.0%
Thermal-15.0%
Explosive20.0%

Abilities and phases

Authored combat abilities
AbilityTriggerBehaviorCounterplay
Charged LanceEvery 5 attacksCharged Lance; 3-tick windup, 3× damage
EnrageAt 33.0% hullEnrage phase; 50.0% magnitudeThermal damage

Locations

Known encounter locations
Location typeSite / spawnSystem
Spawn eventSpawn: Nebula Elite PyreThe Weeping Nebula
Spawn eventSpawn: Tenebris Elite PyreTenebris Deep
Spawn eventSpawn: Golden Elite PyreGolden Wake
Spawn eventSpawn: Lanterns Elite PyreTwin Lanterns
Spawn eventSpawn: Amber Elite PyreAmber Reach
Spawn eventSpawn: Solaris Elite PyreSolaris Crown
Spawn eventSpawn: Pale Elite PyrePale Drift

Loot

Live encounter loot
ItemQuantityChance / poolDifficulty
Power Cell T32–4100.0% base chance; weighted pool (weight 35)Tier 3
Structural Frame T31–375.0% base chance; weighted pool (weight 25)Tier 3
Module Fragment: Titanium Cannon T3110.0% base chance; weighted pool (weight 22)Tier 3
Stellar Cartouche16.0% base chance; weighted pool (weight 18)Tier 3
Module fragment (Tier 2–3)110.0% base chance; weighted pool (weight 1)Tier 3
Component schematic fragment (Tier 1–3)17.0% base chance; weighted pool (weight 1)Tier 3

Intel

Pyre Centurion Sighted

Pyre Centurion registers as a rare Tier 3 raider contact under the Solaris Crown. A Crimson Legion duelist running its reactor deliberately hot, on the doctrine that a duel is only witnessed once the hull is bleeding. Initial silhouette capture flags thermal damage, 250 hull strength behind an 85-point shield envelope, and a bounty value of 330 CR.

Pyre Centurion Studied

Class: raider. Tier: 3. Allegiance: Crimson Legion. Pyre Centurion fights around thermal damage, 0.7 accuracy, and a 2 second firing rhythm, with kinetic and explosive hardening on the dueling plate. Its aggression climbs with the damage it has taken; past one third hull the output stops being proportional to anything. The overdriven core is also the answer — the hull carries no thermal shielding worth the name, and sustained thermal burn cooks the feed lines until the fury bleeds out with the coolant. Recovery points to loot table combat_crimson_pyre_centurion.

Pyre Centurion Mastered

The Legion does not consider a victory recorded unless someone survived to describe it, which shapes everything about how a Centurion fights: it wants a long, legible, escalating exchange and it will refuse an easy disengagement to get one. That doctrine is exploitable in exactly one direction. A captain who brings thermal weapons is not just countering the rage phase, they are fighting the ship the way its own doctrine insists it be fought, and the Legion records those losses without complaint. Wrecks are recovered with the pilot's witness-mark plate intact and unmelted; whatever else burned, that was built to survive the ship.